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Devlog
September 9, 2025 Dev Release
September 09, 2025
by
Eat Flaming Death Studios
Note: This upgrade deletes your history. You will start over again from the beginning. What's New Yellow birds are here to help Performance improvements Bug Fixes Birdhouse instructions in the dungeon...
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August 28, 2025 Dev Release
August 28, 2025
by
Eat Flaming Death Studios
I'm working in Indianapolis this week. The release is a little late, but lots of fun stuff to do. New Things Meteors! Night time darkness Bug Fixes UI menu cleanup Known Bugs It rains in heaven and he...
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August 15, 2025 Dev Release
August 15, 2025
by
Eat Flaming Death Studios
Found a showstopper bug where the training level crashed. New Things Added rain to Poorland and Mansionland Added the settings menu to adjust volume and other settings Added optional old-school CRT TV...
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August 11, 2025 Dev Release
August 11, 2025
by
Eat Flaming Death Studios
New Things Added fireflies for food Added wasps as enemies Flat-Earth, with an ice wall. Overlooking Coldland. Make all ground and ceiling tiled with a tilemap, rather than procedural creation Dungeon...
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End of July 2025 Release
July 29, 2025
by
Eat Flaming Death Studios
I'm trying to release every two weeks. New Stuff Another 10 minutes of game play: Mary explains some of the lore Added a wishing well, and more story. Now you can burn your way to hell. An old man sto...
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How to earn the no-ai tag
July 16, 2025
by
Eat Flaming Death Studios
#no-ai, #storytelling
I want to declare that I didn't use AI to make this game. What does that mean, and why is it important? These are the questions I will try to work through. AI is everywhere. What makes something AI? I...
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First Publish of Dev Build
July 14, 2025
by
Eat Flaming Death Studios
#getting feedback
I heard someone on YouTube talking about publishing their game here as a pre-release demo. I have been coming here to buy assets, so it seemed like a good idea. And I am completely blown away by the e...
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